I'm using the RPGMaker VX Ace Common Event Arguments script, and it works fine if I use the "Call Common Event" Event command. But if I use the script call equivalent "$game_temp.reserve_common_event(X)", then inside the common event X, the arguments are nil.
I use $game_temp.reserve_common_event(X) instead of the Event Command because I need to cal it from a script block, into the event editor.
Hi Tsukihime,
I'm using the RPGMaker VX Ace Common Event Arguments script, and it works fine if I use the "Call Common Event" Event command. But if I use the script call equivalent "$game_temp.reserve_common_event(X)", then inside the common event X, the arguments are nil.
I use $game_temp.reserve_common_event(X) instead of the Event Command because I need to cal it from a script block, into the event editor.
Thanks!
Marcelo