It appears that the script doesn't account for the possibility that the RGSS runtime may not always be loaded at its base address. It seems to happen to me on Windows 10 x64. Here is a patch that gets the proper address and should not crash the game if the address can't be calculated.
It appears that the script doesn't account for the possibility that the RGSS runtime may not always be loaded at its base address. It seems to happen to me on Windows 10 x64. Here is a patch that gets the proper address and should not crash the game if the address can't be calculated.
Unlimited_FPS_patch.patch