I'm using your "Custom Use Conditions" script for my VX Ace game, but there seems to be an issue with it when I require a certain skill on another skill. I have a weapon that adds a skill called "axe lucubration", which is a skill that's only good for allowing a character to use skills that require "axe lucubration". The issue is, though, is that a skill that originates from an equipped weapon doesn't accomplish the custom use condition. Rather, the required skill must come from the character. Is there a way this problem can be solved?
Some other things I've tried that didn't work: I tried setting the "axe lucubration" skill's availability to settings like anytime or battles only and tested this script without any other scripts, but nothing changed. Also, the skill that requires "axe lucubration" was given to the character through the "change skills" event.
Hello Hime,
I'm using your "Custom Use Conditions" script for my VX Ace game, but there seems to be an issue with it when I require a certain skill on another skill. I have a weapon that adds a skill called "axe lucubration", which is a skill that's only good for allowing a character to use skills that require "axe lucubration". The issue is, though, is that a skill that originates from an equipped weapon doesn't accomplish the custom use condition. Rather, the required skill must come from the character. Is there a way this problem can be solved?
Some other things I've tried that didn't work: I tried setting the "axe lucubration" skill's availability to settings like anytime or battles only and tested this script without any other scripts, but nothing changed. Also, the skill that requires "axe lucubration" was given to the character through the "change skills" event.