Hime-Works / Requests

Bug reports and requests that may require longer discussions and is not suitable to leave on the blog
http://himeworks.com/
GNU General Public License v2.0
7 stars 9 forks source link

Split damage #40

Open CtelinAjira opened 10 years ago

CtelinAjira commented 10 years ago

I really would like to have an AE skill be able to deal damage that varies with the number of enemies/actors affected by said skill. Kind of like in Final Fantasy, where you deal less damage when making a spell target multiple enemies than you would using that same spell on only one enemy. Is this possible?

HimeWorks commented 10 years ago

Are you asking for a script that strictly works with skills that use "all enemies" and "all allies" scope, or are you also asking for a script that allows you to change the scope dynamically (eg: target one vs target all)?

CtelinAjira commented 10 years ago

I'm thinking the latter. Would that be possible?

HimeWorks commented 10 years ago

I have old scripts that address this

http://www.rpgmakervxace.net/topic/6383-scope-change/ http://www.rpgmakervxace.net/topic/6385-scope-damage-modifier/

But I am not interested in supporting them because they are designed poorly.