No data from Riot APIs are being stored, and this causes huge burden on hitting the rate limit, as we do not leverage data we've already called before.
We need some kind of storage to reduce the burden of calling Riot APIs every single time.
Solution
Find a reasonable way to store data
Considerations:
Problem
No data from Riot APIs are being stored, and this causes huge burden on hitting the rate limit, as we do not leverage data we've already called before. We need some kind of storage to reduce the burden of calling Riot APIs every single time.
Solution
Find a reasonable way to store data Considerations: