HippieStation / HippieStationdeprecated2020

The Hippie Station branch of SS13
https://hippiestation.com/
GNU Affero General Public License v3.0
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Remove rng bullshit from space z levels #10937

Open Jujumatic opened 5 years ago

Jujumatic commented 5 years ago

Ok the idea is to just remove all of the bullshit from space z levels and keep it all persistent so every round you know going left one and up twice will get you to a certain place every single time. This is the reason why I absolutely hate space exploration tbh, would be way simpler and more convenient if it was kept the same, that way you can figure out how to get back based on where you are as well. Thoughts? It should be easy to remove the rng code stuff

Dinopeaks commented 5 years ago

ahem, WE FUCKING NEED THIS SHIT

ghost commented 5 years ago

sounds good, just add static space enemies so we can keep space loot without it being a guaranteed gift for the people willing to travel by superfart (it's easy especially as ling if you dont mind possibly novafarting)

ghost commented 5 years ago

also can we add empty z-levels just to add distance? also this allows a space map because its static. empty z-levels could be generated from nothing so they dont consume memory just existing while drifting into certain walls?

Eagle-Eyess commented 5 years ago

+1 space exploration would be cool. Hard to get items would need to be farther of course

Timmeye commented 5 years ago

it would be cool for areas with no gps location but areas with gps location shouldn't be persistent because they have a gps on them.

AnthonyJNgo commented 5 years ago

+1

mkikt4743 commented 5 years ago

meh just add more GPS to ruins and make more that have cool loot