Closed ArcLumin closed 7 years ago
..Friend, this is just you cutting the prices of a fuckload of murderbone weapons. Also - microbombs for 1tc? what?
Nuke ops keep failing, and less murderbone shit ain't being used. So hopefully this fixes that
oh my, i do think a lot of the prices were slashed too dramatically. i can't quite support this, but i do think prices for certain items do need to change.
I figured a lot of shit needs tc reductions overall so more points are used on minor shit.
Still can't get 3.
Nuke Ops keep failing because they suck. Not because their items aren't carrying them. This is a ridiculous balance change any way. Reducing the price on the rodgun, .357, and ebow is a god awful idea that is only going to make murderboning for TRAITORS better instead of Nuke Ops.
Only briefly looked at it
You unironically made the esword ebow combo only cost 16 TC.
tbh I made shit half asleep on a whim. If you guys think the prices should be different, list em
Nah, there's a lot of good there, just need to pump up murderbone prices
I support this if you get the balancing figured out, some prices definitely need to be changed but mostly just for traitors rather than nuke ops.
The good = Job specific items can show up in the surplus crate. Voodoo Doll's price is better. The bad = Decreasing the price on the Chainsaw. GOD WHY = LITERALLY EVERYTHING ELSE
There's a lot of underused nukie shit. Like the support dudes
And this is why I made this thread. To see how everyone else thought of it
Updated. Increased prices to previous levels on weapons, especially nuke ops. Microbombs back at 2 tc
Lotta good lotta bad
Please tell me what's bad and I'll modify it
Let's go powercreep all day lads
Job specific antag items in surplus crates is great voodoo doll should cost ~4 TC in my opinion keep the spirit camera at 1 TC, it's pretty gimmicky perhaps make the L6 20 TC
Voodoo doll is pretty shit, imo
But I can boost it I guess
now you get it
Ever since adrenals were removed nuke ops is even harder as the people you are fighting have 1 shot good game guns and you don't unless you use a grenade launcher which is risky because people can run right in front of you and you get caught in the blast. energy shields cost like what 16 tc, that is like half your tc on a normal round if your leader distributes it evenly. the price of energy shields should be like 8 tc what adrenals used to be or nuke ops should spawn with it so they actually stand a chance most ops die to tasing and lasering. energy shield bundle when.
Energy Shield price should be reduced, I agree with that. Ops being one-shot-good-game'd is really obnoxious considering they are very obvious antags and have to work together to get the disk. I still don't do poorly as an Op without adrenals but that's just me. Others who aren't as lucky as myself aren't going to get nearly as far, and adapting the balance to suit those who are some of the better/best players is shite.
Why not?
We won't be adding the sales to this pr, if anything it'll be a seperate pr
What dudeinyourbackyard said. You've opened up way too many combos of items which are fucking too strong. I can understand the e-shield reduction though.
Yeah, thermals is too low, I agree. I'll boost it
You should just stop right there comparing stamina damage to stuns we have chemicals that instantly REMOVES ALL stamina damage and a single chemical that make you pretty hard to kill(Atropine anyone?). Whenever I played Ops we never really stick together, last time i played ops after we left the ship the only time I saw a fellow op he was following me he blew me up using the medigun gun beam crossing. Your team sucks like more than half the time you are ops, expect radio silence even if they are alive. I have never seen anyone follow a plan it us usually the same stupid strategy blow up comms then blow up the AI kill everyone and maybe get the disk if you brought your pin pointer.
I never really used shotguns because other guns are better most of the time but yeah the thermals plus the new contender gun + stun shells and grenade shells or just thermals, ebow and esword is probally the best/cheapest tc wise way to actually win right now as a solo op.
the obvious answer is to be blitz solo op with a pod drop at roundstart in the captain's office directly on the cap
You got in trouble for that or at least Hackole got the heat for it.
Yeah, once I got in trouble for that, but a few other times I did it, no issue.
holoparas costs 16tc,anything else is profit
Gotta have 16 TC holopara so you can buy a combat knife
+1
Supers guide to nuking every time
get enough tcs for machine-gun, shield, and no-slips set to semi auto ignore the retarded pincer maneuver bullshit that one guy pushes for and bum rush the disk click everyone until they ded DELTA AT 2 MIN AFTER INSERTION WAIT WHAT BOOM SIP WHISKY MAKE UN RADIO ALPHABET JOKE
Most Fluke ops read too much Tom Clancy. DONT BE A FOOL AND WASTE TIME WITH THE TOOLS.
Most flukes flop because the disk is the third on the list and the captains bolted to a blob of meat and murder! Get that disk before they even know what happened!
I rarely lose as a newk op
Nice, adrenals were a must most of the time (bad game 1 shot 1 kill guns). Most of stuff in uplink was so overpriced, especially consumables. I mean, if you fell in a noobtrap of striving only for greentext as traitor/ling. Then you dont even need tc to "win". But hey you should try to do something of a bigger scale and consumables werent that good for that. Just as most job specific items, especially nerfed to shit chainsaw. Also who remembers idiotic 5 tc per 1 ammo of buckshot, what fucking retard decided to price it like that back then? Probably scum who thinks greentext for traitors/lings is challenging and skillbased.
Considering how nuke op gamemode works, best tactic is to go stealth and solo (especially now since adrenals removal). You dont know what teammates you rolled, unless you guess it by their character, but still cant be sure. So you dont wait for your teammates, dont wait for leader to share tc and instead, just emag into shuttle and grab everything first (they got more tc since you didnt go to get them, so that equals it out a bit), Then launch shuttle and infiltrate (dont forget to grab the red button) your team on the main base has the console to recall the shuttle anyway.
I dont arm nuke for minimal time if the situation allows, i usually arm it for 280 byond seconds and let my team murderbone.
I like to do the drop pod rush 10 seconds into the round and drop it on the cap, steal the nuke disk from his corpse and instantly arm the nuke. am I cancer
Most of the ops i got in my team were slow as fuck and were waiting when leader will spoonfeed them, 20 starting tc is enough, especially with other gear.
That means that you got lucky with good teammates and enemy team being shit. You are acting like you can set up a team for actual teamplay, dont forget you get random people.
I love how so many players just bullshit with this stuff, implying that they are doing that on regular basis (not only about nukies), such hypocrisy. Who recalls you doing that thing? Or you wanna call: sucking admins for theme clothes, blowing up comms and ai a "master plan"?
Putting out decent bullshit is easy, but how many times you gonna succeed by relying on RANDOM teammates? Not reliable and i would rather rely on myself in this situation.
CHEEKI BREEKI IV DAMKE B CYKA BLYAT
I always said that stealth is best way for nukies to go, you gotta rush it before your "team" reveals the gamemode.
A solo op can make a nuke op round finish in under 2 minutes. Never seen that done in a team
It's not. Nuke ops are fun because lots of people are doing it. If you're talking about most efficient, you can win it in seconds. If you talk about most fun, teams are more fun.
with most of the stuff that mcbaw said being reviewed, i'm a little more okay with it i'm alright with +1'ing it
Working with random people and sharing the victory with random people is fun? Or sharing a loss? At least when you failed because of your mistakes it is not that bad as loosing because of teammates or because of relying on them (yeah a mistake of yours too)
"lets not work with other traitors because they MIGHT be an autistic fuck"
Massive update to prices in the syndicate uplink, mostly reductions in prices. The major changes are;
Job specific items can now appear in the surplus crate Most non-bundled ammo can be purchased outside of nuke ops Vast decrease in prices for lesser used/more stealthy items
This is in progress, as I want to see everyone's input on these alterations
Edit: Increased prices on weapons, restored some nukeop only statuses