HippieStationArchive / HippieStation13-1

https://github.com/HippieStation/HippieStation13
https://github.com/HippieStation/HippieStation13
GNU Affero General Public License v3.0
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Ports Holy Explosions #3361

Open asskek opened 7 years ago

asskek commented 7 years ago

Ports holy water explosions from /tg/. Mixing 100u potassium and 100u holy water will result in an explosion that stuns+reveals nearby revenants and sets cultists on fire, searing their skin. Lots of little flavor things thrown in for good measure, hope you guys like it.

Anderbergst commented 7 years ago

:+1:

asskek commented 7 years ago

@spank @mcbawbaggings @dudeinyourbackyard input pls

gumner commented 7 years ago

+1 anything that can counter cult is welcome

JohnGinnane commented 7 years ago

I think we need to be aware of what this means. People can now antag check anyone they come across for cult by using this, which means cultists are getting seriously nerfed. This might be a little unfair..

asskek commented 7 years ago

john: the original plan was to have it be 75-75, so you'd either need to make a grenade (wasting large beakers) or use bluespace beakers. not even sure if thos works in nades.

ArcLumin commented 7 years ago

They work in nades just fine. Also so long as you have glass you can make large beakers

JohnGinnane commented 7 years ago

Yeah no matter what, it means cultists are only antag that can be checked...

doobiedoo23 commented 7 years ago

this is retarded

KayeArray commented 7 years ago

Why do you hate cult?

asskek commented 7 years ago

This still causes a normal potassium explosion. If you go around using this willy-nilly you will be banned for randomly bombing people. This will, in practice, only be used to clear confirmed cult bases -- no one's going to go around bombing huge groups of people to test for cult.

asskek commented 7 years ago

And why is it retarded, Doobie?

JohnGinnane commented 7 years ago

I still think it's very unfair for them. Antag checking will be abused very fast

asskek commented 7 years ago

It's supposed to be powerful against them. Cult is OP. You can summon Narnar in 7 minutes.

ArcLumin commented 7 years ago

Can confirm, cult without research is op as fuck

and we already have antag checking for cultists. It's called holy water.

ArcLumin commented 7 years ago

for those who don't know, cultists very quickly start spouting gibberish if they're given holy water, while normal people don't. Giving them more holy water makes them deculted

doobiedoo23 commented 7 years ago

antag checks that are this easy are fucking stupid asskek, you should know this

asskek commented 7 years ago

right, doobie, but at the same time you're also doing a 75u/75u water+potassium explosion. you're not going to do this in the middle of the hall if you don't want to cop a ban. once i revert it back to being 75u/75u, you'll need to use two large beakers in a grenade or a bluespace beaker to mix it, as well, further balancing it.

ghost commented 7 years ago

This is still bad. Cult nerfs need to be shit like re-adding cult research. Re-add cult research.

asskek commented 7 years ago

how is this bad? this allows for people to fight against cult late-game. normally fighting late-game cult is impossible.

ghost commented 7 years ago

This allows people to fight cult 24/7. Late game cult is an issue when sec is bad and because cult's power is directly proportional to the amount of cultists rather than a factor of cultist plus known words.

KittyKathy commented 7 years ago

One way i can think to abuse this is that the explosion range is lower than the range it sets cultist on fire so if you capture a potential cultist you can indirectly bomb them, as in far enough the bomb damage will not hurt them by close enough it sets them on fire if they are a cultist.

But that would be stupid to do because if you captured a suspected cultist and have holy water to waste might as well just feed it to them and waste less time on them.

Also you should make the distance for the revenant to get affected scale with amount like it does for cultist too.

Quick and easy how to make holy bombs step 1: gather 2 large beakers, grenade assembly, printed bible from the library step2:grind the bible for 100u holy water and fill the other with potassium step3:complete grenade then run into a crowd of cultist and blow up bonus points if it is a Narsie summoning rune

sleep(20)

I thought using sleep was bad and causes issues so it should be replaced with spawn or does it not matter?

KittyKathy commented 7 years ago

Oh should this not also screw vampires?

ghost commented 7 years ago

Pretty sure grinding the bible for holy water was removed. There is no way to make holy water without a chaplain.

ArcLumin commented 7 years ago

Still works, did it yesterday

ArcLumin commented 7 years ago

And yes kathy is right sleep in chems is a bad fuckin idea

ArcLumin commented 7 years ago

unless you make a sleep chem that just calls sleep because that would be fucking awesome

SpankMasterson commented 7 years ago

+1 may be a bit OP but i like the idea

asskek commented 7 years ago

What's the problem with calling sleep?

JohnGinnane commented 7 years ago

When you do sleep(n) the code waits for it to finish before resuming the proc you're in, while spawn(n) runs the code in the block n deciseconds later but the code immediately after runs as usual:

http://www.byond.com/docs/ref/info.html#/proc/sleep http://www.byond.com/docs/ref/info.html#/proc/spawn

Basically sleep is bad for chem effects because there's lots of other stuff that happens and you shouldn't be waiting