Open GuyonBroadway opened 7 years ago
Having tested this, it is very strange. It appears that every other time the SAME exact proc [playsound(src, "clownstep", 50, 1)] is called [HONK mech, banana floor tiles] it works fine. Maybe someone can take a closer look at this.
/obj/item/clothing/shoes/clown_shoes/step_action()
The proc IS running, and the footstep var IS increasing.
After goonsounds clown shoes now make no noise.