Hipposgrumm / armor-trims

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Fails to render correct when Oculus installed #9

Open cosmoderp opened 1 year ago

cosmoderp commented 1 year ago

While doing more testing and looking at graphics and lighting mods. I only had this mod, crafting tweaks, JEI, Rubidium, radon and it worked well. As soon as I add oculus which is used to add sharers it fails to render the armor. Probably just needs a warning for now since I would not even know if it can be fixed. Removing any of the other mods does not return rendering.
EDIT: this is only inside the smithing table and its still renders normal in world.

Screenshot 2023-05-31 004112

I hope this is a bit helpful at least. I have spent time looking into different mods to test incompatibilities.

Hipposgrumm commented 1 year ago

A user already reported this bug in the Oculus GitHub page (#369). However, it is useful to have the bug also reported here. I don’t know if I can fix it or even find the cause because the code is an absolute mess that I can’t look through.

Hipposgrumm commented 1 year ago

With Oculus in a Dev environment, I concluded that the only problem is when rendering the entity in a GUI does it do dumb stuff. However, I can not pin down exactly what is causing it, so I guess it is something that people might have to deal with for now. I hope that this can somehow get fixed eventually but for now it's kind of just on hold.