Closed ghost closed 3 years ago
Some additional info here:
Playing on Randomized Sector and this is my mod list:
{"enabledMods": [ "anotherportraitpack", "lw_autosave", "timid_admins", "aaCari UIp", "clearCommands", "chatter", "lw_radar", "lw_console", "DisassembleReassemble", "fluffships", "sun_fuel_siphoning", "gates_awakened", "hostileIntercept", "interestingportraitspack", "Imperium", "LTA", "lw_lazylib", "leadingPip", "luddenhance", "MagicLib", "sun_new_beginnings", "nexerelin", "wyv_planetaryShieldAccessControl", "playerflagpack", "portrait", "tahlan_scalartech", "PT_ShipDirectionMarker", "bonomel_skilledup", "SMC", "speedUp", "timid_supply_forging", "TORCHSHIPS", "transfer_all_items", "shaderLib" ]}
Yeah, things break in Starsector 0.9.1 when things like invasions and raids are sent against hyperspace markets. (among other things don't capture one yourself either or you risk a crash to desktop).
The problem will go away in Starsector 0.95a, but if I release an update before then I can make hyperspace markets not appear in the list at least.
Cool, thank you.
0.9.7x (beta release on Discord) and later versions make hyperspace markets not targetable for fleet requests.
In 0.9.7c Nexerelin, I tried to launch a task force to invade market - in this case a pirate heavy industry 8 market in... hyperspace?
This image shows the error message I got ingame: