Histidine91 / Nexerelin

The Nexerelin 4x mod for Starsector.
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[Bug] Pirates have a market(?) in hyperspace - error if try to invade with task force fleet request #4

Closed ghost closed 3 years ago

ghost commented 3 years ago

In 0.9.7c Nexerelin, I tried to launch a task force to invade market - in this case a pirate heavy industry 8 market in... hyperspace?

This image shows the error message I got ingame: launch task force to invade market

ghost commented 3 years ago

Some additional info here:

Playing on Randomized Sector and this is my mod list:

{"enabledMods": [ "anotherportraitpack", "lw_autosave", "timid_admins", "aaCari UIp", "clearCommands", "chatter", "lw_radar", "lw_console", "DisassembleReassemble", "fluffships", "sun_fuel_siphoning", "gates_awakened", "hostileIntercept", "interestingportraitspack", "Imperium", "LTA", "lw_lazylib", "leadingPip", "luddenhance", "MagicLib", "sun_new_beginnings", "nexerelin", "wyv_planetaryShieldAccessControl", "playerflagpack", "portrait", "tahlan_scalartech", "PT_ShipDirectionMarker", "bonomel_skilledup", "SMC", "speedUp", "timid_supply_forging", "TORCHSHIPS", "transfer_all_items", "shaderLib" ]}

Histidine91 commented 3 years ago

Yeah, things break in Starsector 0.9.1 when things like invasions and raids are sent against hyperspace markets. (among other things don't capture one yourself either or you risk a crash to desktop).

The problem will go away in Starsector 0.95a, but if I release an update before then I can make hyperspace markets not appear in the list at least.

ghost commented 3 years ago

Cool, thank you.

Histidine91 commented 3 years ago

0.9.7x (beta release on Discord) and later versions make hyperspace markets not targetable for fleet requests.