Hitechcomputergeek / wiidoom

Automatically exported from code.google.com/p/wiidoom
0 stars 0 forks source link

Problems with some walls. #20

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
#1 Start a new game in Episode 2 (The Shores of Hell).  On the first level
right where you start there is a giant red cross-shaped opening you have to
walk through.  If you touch the side of it, it is supposed to hurt you. 
But it doesn't.

#2 Some walls are not drawn, resulting in the familiar infinite redrawing
of the edges of whatever is being drawn around the walls that are not being
drawn.  Hard to explain... it's kind of like the effect you can get
sometimes when your computer lags or a program freezes up and you drag a
window around, and the window leaves trails because the screen isn't being
properly redrawn.  You can get a great firsthand demonstration by going to
map 03 of Episode 2 (The Shores of Hell) and immediately going into the
room to the right of the start of the level.

Original issue reported on code.google.com by bobberts...@gmail.com on 10 Sep 2008 at 8:17

GoogleCodeExporter commented 8 years ago
Actually that cross shape can hurt you. But you have to stand inside it because 
it
applies X amount of damage to you over a period of time.

It's very much like those small pools of radioactive waste/lava. If you run in 
and
out quickly, nothing happens. But if you decide to kick your feet out and take 
a nap
there then it's a different story.

As far as the glitch in e2m3 you're right. That's the classic hall of mirrors 
glitch.
For whatever reason it's not rendering the surfaces in that room.

If I were to hazard a guess it might be that the textures for those surfaces 
aren't
being loaded. This might also explain why the key cards and the face aren't 
showing
up on the hud.

Original comment by richard....@gmail.com on 11 Sep 2008 at 3:12

GoogleCodeExporter commented 8 years ago

Original comment by lnux...@gmail.com on 23 Sep 2008 at 12:06

GoogleCodeExporter commented 8 years ago
When screwing around with the new 0.4 release, I loaded the plutonium wad in
conjunction with the original doom (there's no legitimate reason to do this as 
the
expansions were meant for Doom 2) and noticed that some of the walls that would 
have
worked otherwise exhibit the hall of mirrors effect.

Is it possible that something in prboom.wad is causing this glitch? I don't 
even know
what assets are in prboom.wad other than to say it can't be important.

Original comment by richard....@gmail.com on 18 Dec 2008 at 10:25

GoogleCodeExporter commented 8 years ago
Plutonium and TNT are IWADs. You load those directly instead of Doom1.wad or
Doom2.wad. Probably nothing bad would happen if you loaded multiple IWADs, 
because
each successive one overwrites the identically named nodes of the previous 
IWAD. In
other words, the WALL01 graphic would get overwritten only if another IWAD had a
WALL01. No nodes are deleted, only replaced with different content. The PWAD 
system
was created by this principle. I don't think that's why the wall isn't getting
blitted to the screen. There's something else, and it's probably why the 
skullkeys &
other HUD items don't work. That's not going to be fun to track down...

I've been in prboom.wad, and it's got the "new" stuff, like the graphics for 
the new
menus, logos, and .... dogs? Not sure why there are dogs in there, but that's 
just
how it is, I guess. :)

Original comment by lnux...@gmail.com on 18 Dec 2008 at 1:03