Open GoogleCodeExporter opened 8 years ago
Actually that cross shape can hurt you. But you have to stand inside it because
it
applies X amount of damage to you over a period of time.
It's very much like those small pools of radioactive waste/lava. If you run in
and
out quickly, nothing happens. But if you decide to kick your feet out and take
a nap
there then it's a different story.
As far as the glitch in e2m3 you're right. That's the classic hall of mirrors
glitch.
For whatever reason it's not rendering the surfaces in that room.
If I were to hazard a guess it might be that the textures for those surfaces
aren't
being loaded. This might also explain why the key cards and the face aren't
showing
up on the hud.
Original comment by richard....@gmail.com
on 11 Sep 2008 at 3:12
Original comment by lnux...@gmail.com
on 23 Sep 2008 at 12:06
When screwing around with the new 0.4 release, I loaded the plutonium wad in
conjunction with the original doom (there's no legitimate reason to do this as
the
expansions were meant for Doom 2) and noticed that some of the walls that would
have
worked otherwise exhibit the hall of mirrors effect.
Is it possible that something in prboom.wad is causing this glitch? I don't
even know
what assets are in prboom.wad other than to say it can't be important.
Original comment by richard....@gmail.com
on 18 Dec 2008 at 10:25
Plutonium and TNT are IWADs. You load those directly instead of Doom1.wad or
Doom2.wad. Probably nothing bad would happen if you loaded multiple IWADs,
because
each successive one overwrites the identically named nodes of the previous
IWAD. In
other words, the WALL01 graphic would get overwritten only if another IWAD had a
WALL01. No nodes are deleted, only replaced with different content. The PWAD
system
was created by this principle. I don't think that's why the wall isn't getting
blitted to the screen. There's something else, and it's probably why the
skullkeys &
other HUD items don't work. That's not going to be fun to track down...
I've been in prboom.wad, and it's got the "new" stuff, like the graphics for
the new
menus, logos, and .... dogs? Not sure why there are dogs in there, but that's
just
how it is, I guess. :)
Original comment by lnux...@gmail.com
on 18 Dec 2008 at 1:03
Original issue reported on code.google.com by
bobberts...@gmail.com
on 10 Sep 2008 at 8:17