Closed GoogleCodeExporter closed 8 years ago
Thanks for the feedback.
1. I am actually thinking of turning off the wiimote turning. It has never
worked
that well depite being a very cool idea. I would then remap the buttons on the
nunchuk for strafing. I agree that wiimote turning does not make much sense
unless
freelook is available (like in Quake Wii). That said, if I turn it off, I will
get
emails asking for it back :-). Any thoughts on other Wiimote ideas - lower
sensitivity/a cutoff to reduce turning for small movements/anything else?
2. True, but I do not have either controller. I would be happy to add any code
that
had been tested.
3. OpenGL has not been ported to the Wii. The Wii has GX which is similar to
OpenGL
but would require substantial coding effort for a GL Doom Port. I do not have
the
time to do that.
Original comment by jendave....@gmail.com
on 17 May 2010 at 6:18
1. As for the Wiimote issue, my thoughts would be to turn down the sensitivity
a tad,
it does seem to be set a bit high, but then again if you mess with the settings
in
game, it becomes totally useless for what ever reason. I'm not sure. I'm not a
coder,
but turning down the sensitivity does seem like a step in the right direction.
2. I can mail you a Game Cube controller (without charge). It is that important
to
me, considering you would be interested in receiving it and adding in support.
Just
send me a private E-mail with your adress and I'll ship it out asap.
3. That's not a big issue, just something I thought would be nice to see
supported.
In that case, what are the chances of slightly higher resolutions for us
Composite users?
Original comment by x...@starwarslegacy.net
on 17 May 2010 at 7:41
Hey! I'm very happy somebody finally has decided to bring this project back to
life.
I have been waiting for this for very long time.
I second the request of making this port playable with the GC/Classic
controller. I
had issue 36 opened for it.
Some interesting things to mention regarding the implementation of these
controllers
is that we would not need a 'run' button, since the movement speed can be based
on
the inclination of the analog sticks, as it is currently done for the nunchuck.
Walking/Strafing should be mapped to left analog stick, while turning mapped to
right analog stick like in modern FPS games.
It would be even greater if we could get the controllers to be customizable.
The
button mappings should include:
Fire (Default R)
Open/Use (Default B or A)
Previous Weapon (Default L-PAD)
Next Weapon (Default R-PAD)
Display Map (Default X)
Map Zoom In (Default U-PAD)
Map Zoom Out (Default D-PAD)
Toggle Map Follow-Up Mode (Default -)
Game Menu should open with HOME.
+ button should pause the game with PAUSE message, no menu.
Thanks for reading :)
Original comment by axe...@gmail.com
on 17 May 2010 at 11:03
That sounds like a good enough configuration with me. Or Display Map as Y,
either
way.
I was also wondering how much trouble it would be to add in MOD or XM music
support?
nxDOOM on the Dreamcast used this feature and it really came in handy, though I
never got around to completing the atmospheric sound track I'd intended for it.
Also it would be a nice feature to have for my Star Wars project. The Wii would
be
the only one that could make use of this feature, but that would just give the
Wii
users a little something extra to look forward to, or of course they could
create
their own sound tracks for DOOM and the various pWADs out there that work with
PrBOOM.
Just a thought, first things first though. As I said, if you would work on a
Gamecube controller, I'll mail you one, Wireless even!
Original comment by x...@starwarslegacy.net
on 18 May 2010 at 7:23
It's very kind on your part help to this project like that XDelusion, and with
a
Wavebird! nontheless (I think Wavebirds works just fine like regular ones,
third
party ones not). I could great have GameCube controller support, it's enough
for
me, however the implementation of the Classic Controller should be considered
in the
future =)
Original comment by s.barrer...@gmail.com
on 18 May 2010 at 12:31
Classic Controller: Done.
GC Controller: Done.
Changing the Wiimote controls: Not done, because I'm rather fond of them
personally.
OpenGL: Wii homebrew currently does not support it.
Issue: Closed because the major enhancements were met. You're free to continue
commenting if theres anything else I can do for you though.
Original comment by castleva...@yahoo.com
on 29 Aug 2010 at 7:45
Original comment by castleva...@yahoo.com
on 29 Aug 2010 at 7:45
Works like a charm now, thankx!
I never noticed before but there is the option to put a cursor upon the
screen...
...this helps out a lot when using the WiiMote, had I found that before I would
not have complained.
I'd say the only real way to improve this at this point would be to up the
resolution, that and add the ability to hold the Left Analog to turn quicker,
other than that it's perfect!
Thank you much!
Original comment by x...@starwarslegacy.net
on 3 Sep 2010 at 5:36
OH wait, i forgot to mention I can no longer load pwad files. They now lock my
system up regardless of size.
Original comment by x...@starwarslegacy.net
on 3 Sep 2010 at 5:36
Original issue reported on code.google.com by
x...@starwarslegacy.net
on 17 May 2010 at 7:01