HoangHuyNguyen / pixelcity

Automatically exported from code.google.com/p/pixelcity
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Doesn't render correctly on a dual monitor system. #7

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Be on a dual monitor system
2. Install screen saver
3. Click 'Preview'

Instead of the neatly rendered buildings that appear normally, the 
buildings all appear solid black with no textures. The only part that 
renders as non-black is the lights along the "roads".

This happened with PixelCity 1.0.005 on Windows XP 32bit. DirectX 9.0c 
(4.09.0000.0904) with up to date NVIDIA video drivers (182.50).

Disabling dual monitor fixes the problem immediately. Enabling dual monitor 
again causes it to break.

Original issue reported on code.google.com by s.mangel...@gmail.com on 6 May 2009 at 12:59

GoogleCodeExporter commented 9 years ago
It works for me (Dual Monitor, ATI HD 3200 integrated video card), but it goes 
*dead* 
slow (seems like 1-2 FPS).

I don't know what would be the correct answer to this - perhaps only display at 
one 
monitor, or display different scenes in each monitor (yes, that would 
definitely be 
slower)

Original comment by GSchizas on 7 May 2009 at 12:32

GoogleCodeExporter commented 9 years ago
Yep, black screen. ESC is the only way to bail out.

Original comment by comptrwo...@gmail.com on 8 May 2009 at 8:37

GoogleCodeExporter commented 9 years ago
Also, it did not install properly and is not showing up in my Screen Saver menu.

Original comment by comptrwo...@gmail.com on 8 May 2009 at 6:55

GoogleCodeExporter commented 9 years ago
It works on my two monitor system (1920*1080)*2, but it goes pretty slow, around
15FPS. When the bloom effect is turned on, the machine slows down drastically, 
and
the effect is only portrayed on the main screen. The secondary screen displays 
the
city ok, but without the effect. The effect itself is very good when loked from 
afar,
but the lightning blurs shift away from windows they were supposed to represent 
when
you get close. Z-buffer effect displays on both screens, and so does the 
rainbowish
gradient. The system is Intel Core2 Duo, 3.5Gb RAM, NVidia Quadro NVS 140M. I 
used
the version 1.0.011.

Original comment by rastko.m...@gmail.com on 11 May 2009 at 2:13

GoogleCodeExporter commented 9 years ago
I have tried the new 1.0.011 build and it still has the same problem on my 
machine.

Original comment by s.mangel...@gmail.com on 11 May 2009 at 9:10

GoogleCodeExporter commented 9 years ago
Works perfectly for me with dual monitors both plugged into a single 8800GTS 
640mb.

However it renders to both monitors, totalling at 3200x1200 which is 
understandably
pretty slow (only 35fps :( ).

Original comment by l...@weeaboo.com on 24 May 2009 at 9:29

GoogleCodeExporter commented 9 years ago
For the people that say it works for them: Are you on Windows Vista? Maybe this 
a
Windows XP related problem. I recall hearing that they had changed the way 3D
rendering works for Vista.

Has anyone had this running with dual monitors in WinXP?

Original comment by s.mangel...@gmail.com on 24 May 2009 at 10:17

GoogleCodeExporter commented 9 years ago
Worked for me running on two 1680x1050 monitors (Windows XP).

Original comment by mar...@gmail.com on 5 Jun 2009 at 7:04

GoogleCodeExporter commented 9 years ago
I have dual monitors running at different resolutions and it runs fine 
(1680x1050 & 1360x768) Dualview format (configured independently)
The screen saver see's them as one monitor just as it should.  AND I get 25 fps
steady, never changes even after long periods (like a whole day).

NVIDIA GeForce 8600 GTS

Original comment by sandman4...@gmail.com on 13 Aug 2009 at 9:58

GoogleCodeExporter commented 9 years ago
ADD TO ABOVE COMMENT

I am running Windows XP currently (suck it Vista!!......Windows 7 PLEASE don't 
let me
down!)

Original comment by sandman4...@gmail.com on 13 Aug 2009 at 10:00