Closed Just2407 closed 9 months ago
This itself is no problem, but it gets problematic, when you have scrap consisting of multiple parts. Every part is a child object and has a mesh filter of its own but the parent doesn't have one and because of this the scrap gets skipped.
I could avoid this problem by simply adding a mesh filter with no mesh to the parent and now it gets registered, but maybe the checkup could also check for any children with mesh filters.
unfortunately the vanilla code calls for a mesh filter in the parent object of a scrap, without, it will make an issue when syncing the scraps between all the players and avoid loading https://github.com/HolographicWings/LethalExpansion/issues/125 the checkup is only to avoid issues with vanilla logics
Okay interesting. Thanks for the answer.
This itself is no problem, but it gets problematic, when you have scrap consisting of multiple parts. Every part is a child object and has a mesh filter of its own but the parent doesn't have one and because of this the scrap gets skipped.
I could avoid this problem by simply adding a mesh filter with no mesh to the parent and now it gets registered, but maybe the checkup could also check for any children with mesh filters.