Closed SrMoroxide closed 10 months ago
Hello, thanks you for confirmation This issue already been told me here https://github.com/HolographicWings/LethalSDK-Unity-Project/issues/4 I have rare occasions to play with peoples to check this issue, i will continue to investigate
I'll give you screenshots of the seed and the log files soon
This happened again, but I noticed that when a deincronization occurs, the loading time to go down to the moon is greater, unfortunately I could not record the screen or know if my partner saw a different Seed. I will have to disable this mod temporarily to play well with my friends
This happened again, but I noticed that when a deincronization occurs, the loading time to go down to the moon is greater, unfortunately I could not record the screen or know if my partner saw a different Seed. I will have to disable this mod temporarily to play well with my friends
Someone caught me an interesting comment Can you try again and tell me if the bug happen in vanilla maps too ? Or only modded ones ?
We are only playing in Vanilla Maps, and yes, it desyncs
We are only playing in Vanilla Maps, and yes, it desyncs
Do everyone have the same modules installed ? Nobody have one more module than others ?
I've tried this both with only this mod installed and installed with the rest of the mods in my pack, I'm getting the same issue. It's easy to tell when both players go to the monitor and see 2 different weather events on the same moon. In my testing last night, it seems after playing on the first moon the 2nd one fixes itself, then breaks again on the third. I was testing with 4 people at the time, and then tested it with two different computers today to find out what mod was causing it
I've tried this both with only this mod installed and installed with the rest of the mods in my pack, I'm getting the same issue. It's easy to tell when both players go to the monitor and see 2 different weather events on the same moon. In my testing last night, it seems after playing on the first moon the 2nd one fixes itself, then breaks again on the third. I was testing with 4 people at the time, and then tested it with two different computers today to find out what mod was causing it
I'm reworking the setting sync from scratch That may help
@SrMoroxide @xoJason Hello, leave me know if the 1.2.x fixed the desync
Desync still happening, but only one friend is affected
Version 1.2.11 There's still desync, weather doesn't match, but only the host has a different weather from all the players that join. There's another bug, seems to be a conflict with some other mod where Wateridge is stuck perpetually loading when playing with other players. I'll check if this is still an issue after the desync is handled. Host Day 0: Joining players Day 0:
Version 1.2.11 There's still desync, weather doesn't match, but only the host has a different weather from all the players that join. There's another bug, seems to be a conflict with some other mod where Wateridge is stuck perpetually loading when playing with other players. I'll check if this is still an issue after the desync is handled. Host Day 0: Joining players Day 0:
it makes no sense i checked and even with same seed and exact same setup, host and clients will have different weather distribution i think i will rewrite the entire weather distribution then use the network sync of LE to make the host share the weathers to clients
@vampiricwulf @Pepegers @xoJason @SrMoroxide let me know if upcoming 1.2.14 fix the desync
played with 5 friends, it synced perfectly
Hello! First of all, I must indicate that I loved the mod, adding new possibilities to the internal customization of the game, with the configurations and all the dynamic options that it has within.
Despite everything, I have a small detail, when playing with companions, some have a desync in the facility, visualizing how some players can go through walls, walk in the air, as if two facilities were loaded at the same time.
I have already confirmed that the bug occurs due to this mod. Regardless of the configuration, because I share the code through r2modman to my friends, where it also has the config inside and equal to mine.
I would like to see if this bug can be fixed, because the modpack I have largely depends on your mod for the starting credits, the quota, the dynamic deadline and much more.