Closed MarioLiebisch closed 1 year ago
The porting as standalone app is not completely done. There are still things that need to be changed (for example the save location). I am currently seperating the data from the visuals of the plugin. When this is done I willl rework the saving and loading.
Took some time but should be fixed by 86a86b1bec05ab276b9071b3dafc1f03b250368e.
thank you for the kanban task plugin I think it's very useful plugin
I want to report bug, actually I think this is the same bug Mario Liebisch experience.
I downloaded the export version for windows, from itch and when I tried to save after deleting a task from the board, ither as .kanban or .json the program crashed with error ERROR: Condition "!data.tree" is true. Returning: nullptr
.
Steps to reproduce the bug:
Screenshot:
Environments: Environment 1
Environment 2
I tried to solve it myself, so I downloaded the project from github and opened the project in Godot, but I don't understand the code. (I'm still at the beginning of learning Godot). Anyway as you can see in the recording, if I force Godot to continue it manages to save the .kanban file successfully.
Fixed in 5ea0ade. (Was a different issue. So if you report something else in the future please open a new issue and don't comment on closed ones. It's easier to keep track of everything this way :) )
Also what is going on with the pen icon in your video?
Thank you (Sorry I'm new to github, I won't comment on a closed topic anymore.) I actually don't know what happened to the icon, I just downloaded the project file by file and created the related folder, because I wanted the project.godot file and all the files that not provided in the github releases. And the icon appear big when I opened it in godot.
Edited: I Fixed the big icon. the problem was that is 128 x 128 and it's mention in the documentation that "Ideally, the plugin icon should be white with a transparent background and 16x16 pixels in size." so I change it to 16 x 16
Maybe I'm doing something wrong, maybe it's actually a bug in Godot's current version (x64 release build for Windows).
I've setup an export definition to create a standalone version of the editor and it works fine, but it crashes as soon as the editor tries to save changes to
data.json
. I suspect this happens due to it being ares://
URL. I changed it to just./data.json
(which is where I wanted to save it), and this seems to actually be working.