HolyItsTruncus / pcsx2

Automatically exported from code.google.com/p/pcsx2
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Spyro A Heros Tale (NTSC) #112

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
1) Please list the latest versions (Official Releases) and/or svn revisions
the game is known work correctly with.

works in r603

2) What version of the product are you using? On what operating system?

doesn't work in r604 + r774

3) Describe the regression: What is the expected output?  What do you
experience instead?

game does not continue past the first two logos.

Original issue reported on code.google.com by Nne...@gmail.com on 14 Mar 2009 at 1:13

GoogleCodeExporter commented 9 years ago
ill need a dump then, cos my version does :P

Original comment by refraction on 14 Mar 2009 at 12:17

GoogleCodeExporter commented 9 years ago
That's weird.

Okay, here's a dump : 

It contains the first 2 movie-logos and the third static game logo.
The game logo doesn't show up (and game hangs) in r604 and above.

http://senduit.com/d22730

Original comment by Nne...@gmail.com on 14 Mar 2009 at 1:12

GoogleCodeExporter commented 9 years ago
okay you have 2 choices.

1. I fix this but break FFX videos
2. You find out why the FFX videos only work if the dma is in a while loop,
regardless of timing (seriously, i can run the whole dma time first then 
transfer,
doesnt make a diff)
3. we leave it as it is, until ive rewritten the GIF DMA in hope it gets sorted

Original comment by refraction on 14 Mar 2009 at 6:06

GoogleCodeExporter commented 9 years ago
3's have always been a blind spot for me, 3 choices ;p

Original comment by refraction on 14 Mar 2009 at 6:07

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Well I dunno about what you're talking about, but about the FFX hack in 
SPR.cpp..
I may be completely wrong about this but the document seems to suggest that the 
SPR
DMAs work at once and are not interrupted by the EE (except in cycle stealing 
mode)
and the other DMAs... At least, that's my interpretation of it. It also seems to
suggest that VIF0 and SIF2 DMAs have higher priority than the others and are
thus only interrupted for the EE (I think)..

Original comment by Nne...@gmail.com on 15 Mar 2009 at 12:01

GoogleCodeExporter commented 9 years ago
the problem (and what im talking about) is nothing to do with the SPR.  The 
whole
problem is currently GIF, as is the fix for spyro, but in fixing spyro i will 
break
ffx videos. (it puts some horrid grey thing over it).  It shouldnt break ffx but
there is a problem with gif transfers somewhere which insists it does nothing 
else
till its all transferred, its possible the problem is in the plugin.

Original comment by refraction on 15 Mar 2009 at 12:51

GoogleCodeExporter commented 9 years ago
Add a Gamefix for it then if it breaks FFX video's :P
I'd like to see Spyro working again (Hello? We're in the Revision 800's now ! 
:p)
And if you say it's the plugin, I've tried both GSdx and ZeroGS with the same 
problem
happening >.>

(I don't even care about or even play FFX lol xD)

Original comment by nov...@y7mail.com on 23 Mar 2009 at 5:49

GoogleCodeExporter commented 9 years ago
fixed in r989

Original comment by refraction on 16 Apr 2009 at 10:35