Closed GoogleCodeExporter closed 9 years ago
ill need a dump then, cos my version does :P
Original comment by refraction
on 14 Mar 2009 at 12:17
That's weird.
Okay, here's a dump :
It contains the first 2 movie-logos and the third static game logo.
The game logo doesn't show up (and game hangs) in r604 and above.
http://senduit.com/d22730
Original comment by Nne...@gmail.com
on 14 Mar 2009 at 1:12
okay you have 2 choices.
1. I fix this but break FFX videos
2. You find out why the FFX videos only work if the dma is in a while loop,
regardless of timing (seriously, i can run the whole dma time first then
transfer,
doesnt make a diff)
3. we leave it as it is, until ive rewritten the GIF DMA in hope it gets sorted
Original comment by refraction
on 14 Mar 2009 at 6:06
3's have always been a blind spot for me, 3 choices ;p
Original comment by refraction
on 14 Mar 2009 at 6:07
[deleted comment]
Well I dunno about what you're talking about, but about the FFX hack in
SPR.cpp..
I may be completely wrong about this but the document seems to suggest that the
SPR
DMAs work at once and are not interrupted by the EE (except in cycle stealing
mode)
and the other DMAs... At least, that's my interpretation of it. It also seems to
suggest that VIF0 and SIF2 DMAs have higher priority than the others and are
thus only interrupted for the EE (I think)..
Original comment by Nne...@gmail.com
on 15 Mar 2009 at 12:01
the problem (and what im talking about) is nothing to do with the SPR. The
whole
problem is currently GIF, as is the fix for spyro, but in fixing spyro i will
break
ffx videos. (it puts some horrid grey thing over it). It shouldnt break ffx but
there is a problem with gif transfers somewhere which insists it does nothing
else
till its all transferred, its possible the problem is in the plugin.
Original comment by refraction
on 15 Mar 2009 at 12:51
Add a Gamefix for it then if it breaks FFX video's :P
I'd like to see Spyro working again (Hello? We're in the Revision 800's now !
:p)
And if you say it's the plugin, I've tried both GSdx and ZeroGS with the same
problem
happening >.>
(I don't even care about or even play FFX lol xD)
Original comment by nov...@y7mail.com
on 23 Mar 2009 at 5:49
fixed in r989
Original comment by refraction
on 16 Apr 2009 at 10:35
Original issue reported on code.google.com by
Nne...@gmail.com
on 14 Mar 2009 at 1:13