Open Oneamongmanyothers opened 8 months ago
I would love this mod to be compatible with things like Lethal Creatures, but looking over past closed issues it looks like they already tried. The code becomes quite messy trying to get a mod to talk to another mod when it's not designed to 'talk' to other mods like this one I suppose.
Hey, I was doing some testing trying to debug my modlist and I found out the model replacement API and the maskedenemyoverhaul mod cause the overhaul to break. They masked enemies get stuck and puke the blood sfx forever upon grabbing people they stay in this state until you hit them with a shovel. They still spawn the additional entity but themselves remain unable to move until damaged. After they get damaged they behave as intended.