Hoodad / Editor_TLCB

A map editor for our game The Litle Cheese Boy
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[Undo-tree] Lag at about 100 000 actions #11

Closed jarllarsson closed 11 years ago

jarllarsson commented 11 years ago

Implement upper limit after which batch is divided over frames or add smart update based on "camera" position.

Diamonde commented 11 years ago

100k nodes (generated procedurally I presume?) are too many nodes to give an overview anyway. First we should see how this scales with normal usage and then perhaps do some smart grouping or filtering, if necessary.

Diamonde commented 11 years ago

Me and Robin stress tested this somewhat, and never seemed to close on to some limits. Only thing is that it uses a lot of memory, which I don't think is that much of a problem. Closing for now. Re-open if issues arise!