Open StaleHyena opened 7 years ago
That's weird, it only goes to a single monitor for me o_O
undefined behaviour it is then, i'm trying to debug it
Pinned down the source, sf::VideoMode::getDesktopMode() returns the combined width of the monitors. I think this needs a "pre-game" GUI to setup to get right
Okay, using the sf::VideoMode::getFullscreenModes() kinda works, but the user must choose what mode to use
I have reverted the code base to an older version, it could be possible it works now :)
More specifically, when in fullscreen the game spans multiple monitors like in the picture. I'm trying to find a solution, but i'm a noob when it comes to openGL https://imgur.com/SdBnko8