Closed ghost closed 6 years ago
It seems different, as he could see the sky and the world for a short time, but I never see anything besides the debug menu drawn.
What computer specs do you have, and what GPU/drivers?
i5-4460, 8GB ram, GTX 1070 and windows 10. All drivers are updated and I have tried rebuilding SFML and it didn't change anything.
what fork are you using? Just default?
Just default, and I haven't changed any of the code yet. Edit: Just tried it with another version of SFML, but same result.
interesting...
I just built it with mingw and the error was still there, so it must be something with my computer, thanks for the help though.
Yeah, cuz it works with my mingw...
I have the same issue. Built using Visual Studio, SFML 2.4.2.
Nothing but black, except for the text and crosshair. However, I am running on a Radeon R9 270. My issue could be somewhat related to #8, though it does not crash on startup.
The same is happening to me. I'm compiling with SFML 2.5.0 (older versions are crashing on startup). Just the text and crosshair are rendered.
@skypartan same to me, but I am using SFML 2.4.2. Only text and crosshair are rendered. OS: Windows 10 Compiler: VS2015 GPU: NVIDIA GTX760
I have reverted the code base to an older version, it could be possible it works now :)
rebuilt from master, the problem persists. however in addition, text and the crosshair no longer display. just pure black.
You need to press F3 to see the Crosshair/text
Weird the problem persists. :/
it runs at about 2 fps, and uses 30% cpu. for some reason, the grounded flag is constantly changing between true and false, and my Y value constantly goes up, all without me touching the keyboard.
Yeah that's really strange. Wish I knew how I could help you :(
Ok I think we may have found the issue, probably narrows down to the post processing. We will try fix this and I'll get back to you :)
Ok, it should be working now hopefully 😄
It almost works!
I don't really know anything about OpenGL, so I have no idea what would be causing this. Perhaps a faulty renderer?
Yoo what the heck :D no idea what is going on there lol
add a wontfix tag if you're gonna close this issue :b
Lol
@kennyrkun, @skypartan hey folks, I did a fix yesterday, can you check this out? So the issue could be closed, and you could play a bit :p
It works now, Thanks!
Awesome!
I have tried using both cmake and manually creating projects trying to get this to work, but each time the world just appears black. I don't think it is an issue with the world as I can move and interact with it based on the info in the corner, but nothing else is drawn.