Closed midwan closed 2 years ago
@midwan I'm toying with the addition of an "exceptions" file where new games could be added to the XML. As I don't own ReshootR would you be so kind to help me draft a proper element for it please?
We'll have to agree on a filename and I'll need the sha1 and slave name associated. This should give:
<game filename="ReshootR_v1.0_AGA" sha1="value">
<name>ReshootR [AGA]</name>
<subpath>ReshootRAGA</subpath>
<variant_uuid>0748bf9c-0c04-424b-940d-f2e1302db07c</variant_uuid>
<slave_count>1</slave_count>
<slave_default>ReshootRAGA.Slave</slave_default>
<slave_libraries>False</slave_libraries>
<slave number="1">
<filename>ReshootRAGA.Slave</filename>
<datapath/>
</slave>
<hardware>
CHIPSET=AGA
FAST_COPPER=TRUE
JIT=FALSE
PRIMARY_CONTROL=JOYSTICK
PORT0=JOY
PORT1=JOY
SCREEN_AUTOHEIGHT=FALSE
SCREEN_HEIGHT=432
SCREEN_CENTERH=SMART
SCREEN_CENTERV=SMART
</hardware>
</game>
The game will be added to the XML shortly. Thanks for reporting!
ReshootR (http://reshootr.richard-loewenstein.de/) has had a WHDLoad release (http://www.whdload.de/games/ReshootR.html) - it would be good to add it to the XML as well.
I've created an .lha pack for my installation, and since it's not recognized it falls back to the "old" whdload booter method. If I don't rename it to AGA it will use an A500 config, which will of course not work - the game is AGA only.
After that, I had to use Fast Copper to get the framerate up a bit, as it seems to benefit from that quite a lot. However, I still couldn't get full frame rate on the RPI3 (only up to 40FPS).