Hotrian / OVRdrop-Public

Public issue/feature tracker for OVRdrop
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Curved Screen #38

Open polidox2 opened 7 years ago

polidox2 commented 7 years ago

Please if you can add this on the next update.. All the competitor have this feature.. there is no virtual dekstop screen program who doesn't have this feature :(

WhiteNoise commented 7 years ago

+1 for this.. It really helps with the readibility of text towards the edge of the screen.

jeremyprz commented 7 years ago

+1

Hotrian commented 6 years ago

The issue with a curved screen lies primarily with the backside.

What should I do with the backside for a curved display? AFAIK, SteamVR does not support an overlay which is curved away from the player, so I would not be able to make a backside that was the same shape as the front side of the display.I could just disable the backside, but the whole reason it was added was due to users having difficulty either initially finding the Overlays or with Misplacing them.

This isn't an issue for other applications which render a scene, so they can create whatever kind of geometry they want. OVRdrop functions by using the Overlay system, which only allows for flat displays and displays curved towards the player.

I would be happy to take suggestions and opinions.

WhiteNoise commented 6 years ago

Not sure about other people's use case, but it wouldn't really matter to me if it just rendered nothing for the back side. Also, I would never want a screen that curved away from me, as that would be worse for reading text and interacting with flat ui's.

Hotrian commented 6 years ago

Not sure about other people's use case, but it wouldn't really matter to me if it just rendered nothing for the back side.

That’s fair enough, but early on I had quite a few “bug reports” from people who simply had misconfigured their Play Space, causing OVRdrop/OVRDDP to face away from them, causing them to think it wasn’t working.

Also, I would never want a screen that curved away from me, as that would be worse for reading text and interacting with flat ui's.

That’s exactly correct. The “curved away” overlay would only ever be used for the Backside, and that’s probably exactly why they don’t exist in SteamVR, thus leading to this issue.

It’s easy enough to just add Curved Overlay support, but it will undoubtedly lead to bug reports and negative reviews, so I’m hesitant to enable it without some immediate solution.