Closed Aesop112 closed 7 years ago
Thanks for the suggestions! I'll see what I can do :).
For some reason I set the limits on the XYZ sliders to -10/+10. Not sure why I thought they should be so high (since this should equate to 10 meters), as it becomes a little useless when overlays always draw on top, and you can enter any number into the input fields (I tested up to 200, but who needs an overlay 200 meters from them :P). I guess before I had tooltips going (since thay are not a built in Unity behaviour) I was concerned people would think the slider showed the only valid values, and someone would complain it was too close, since depth still applies to the overlay, even if it always draws on top.
Perhaps I could change the behaviour so when you enter a value into the input field, it becomes the new base value for the slider, and the slider allows adjustments -1/+1 or something more useful and controllable.
I've fixed all of these except number 5 as of the latest release (coming in an hour or so; after I do some more in depth testing to ensure I didn't introduce any bugs). I'll be closing this issue and opening a separate one for number 5 with my next commit.
Keep up with the updates my friends and let r vive know, hopefully get some more donations! Thanks!