Open bjennings76 opened 7 years ago
Note: There are a number of warnings on deprecated calls that pop up, but I wasn't sure in what version of Unity those calls changed, so I wasn't comfortable fixing them with more #if
s.
Does OVRDDP work properly in 5.4? When I tried porting to 5.4 I found that Unity insisted on launching OVRDDP as a regular Application, and (IIRC) drawing a scene. Currently it launches as an Overlay application, which allows it to run through OpenVR without drawing a scene (and allowing other applications to draw the scene). I tried a few different ways to override Unity 5.4 launching it as a regular Application, but I couldn't get it to work correctly.
Can you try launching your version and running it in a game? If both can draw at the same time then OVRDDP is not launching as a regular application. If OVRDDP is closed when you launch another game, then Unity is launching it as a regular VR application and not as an Overlay application.
Edit: Thanks for the help either way though!
I may have been mistaken as I attempted to use Unity 5.4's Native VR Support and it looks like you just worked around that. I'll give this a test when I have a chance and see how it goes. I don't have any deprecated warnings in 5.3.5f1 so I believe any warnings you are getting are regarding 5.4's Native support being ignored.
Hmm... well everything was working well for me except those compile warnings. I'll be sure to go through and fix those warnings up too with some UNITY_5_4_OR_NEWERs. But yeah, probably going to the native stuff would be ideal one day.
On Thu, Aug 25, 2016 at 12:14 AM Nicholas Ewalt notifications@github.com wrote:
I may have been mistaken as I attempted to use Unity 5.4's Native VR Support and it looks like you just worked around that. I'll give this a test when I have a chance and see how it goes. I don't have any deprecated warnings in 5.3.5f1 so I believe any warnings you are getting are regarding 5.4's Native support being ignored.
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This branch tweaks a bunch of the
#if
defs to changeUNITY_5_3
toUNITY_5_3_OR_NEWER
so Unity 5.4+ will be able to open and compile the project as well.