Not sure what causes this yet, but I suspect it is these lines. This line typically prevents the Overlay from being aimed at from the backside, and works properly for World Overlays but seems to mess up with Controller based Overlays.
When you rotate the Overlay too far (I believe +/- about 30°) it no longer detects being aimed at. This is unfortunate and I think it will be easy to fix, but I don't have the time tonight and don't want to delay v1.0.6 any further.
This is now in OVRdrop, which is the closed source Steam Release of OVRDDP. Since I will continue to incorporate feature requests from OVRDDP into OVRdrop, I am closing this issue now.
If you are interested, you can find OVRdrop on Steam here.
Not sure what causes this yet, but I suspect it is these lines. This line typically prevents the Overlay from being aimed at from the backside, and works properly for World Overlays but seems to mess up with Controller based Overlays.
When you rotate the Overlay too far (I believe +/- about 30°) it no longer detects being aimed at. This is unfortunate and I think it will be easy to fix, but I don't have the time tonight and don't want to delay v1.0.6 any further.