In the P2PBackrollSession(BackrollSessionConfig config) constructor, it does.
_players = InitializeConnections(config.Players); _spectators = InitializeConnections(config.Spectators);
even if there are no spectators.
Which is a problem because it then tries to initialize connections to all spectators which there are none of, this fails the
Assert.IsNotNull(members);
assert and throws error.
In the P2PBackrollSession(BackrollSessionConfig config) constructor, it does.
_players = InitializeConnections(config.Players); _spectators = InitializeConnections(config.Spectators);
even if there are no spectators.Which is a problem because it then tries to initialize connections to all spectators which there are none of, this fails the
Assert.IsNotNull(members);
assert and throws error.