Right now Backroll only supports one local player per peer, which GGPO also has but does not publicly document. This seems like a very useful feature to have for a lot of mixed-couch/networked multiplayer.
This will likely require restructuring the full sync, input queue, and protocol message structure.
Right now Backroll only supports one local player per peer, which GGPO also has but does not publicly document. This seems like a very useful feature to have for a lot of mixed-couch/networked multiplayer.
This will likely require restructuring the full sync, input queue, and protocol message structure.