Whenever the prediction barrier gets reached due to an influx of inputs, there will be a bunch of jitters, which leads to the players' positions in this sample project getting desynced. The current theory is that the inputs during that frame don't get read.
Whenever the prediction barrier gets reached due to an influx of inputs, there will be a bunch of jitters, which leads to the players' positions in this sample project getting desynced. The current theory is that the inputs during that frame don't get read.