Closed bubg-dev closed 2 years ago
With the coming advent of bevyengine/bevy#2381 and other methods of more easily enforcing system order, I'll be removing this limitation in the next release of bevy_backroll
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SystemStage::single_threaded
also did not guarantee that system order was the same from tick to tick too.
Implemented as of 51e479132899f285d284044e01624f128345c305
There's a comment saying "to avoid potentially introducing non-deterministic simulation results", but is there a specific unfixable issue? It seems to me that this should be at least configurable, since it should be possible for all the systems to be completely deterministic.
I apologize if this is documented and I just missed it, but I feel that this should be configurable or have a more descriptive comment saying why it has to be single threaded.