Closed james7132 closed 3 years ago
P2PSession is not polling the Player reciever, which means that the queues of network events are not being forwarded to the top level. This usually ends in a prediction limit hit.
This might have been addressed as of ee49cfec0e600cbecc71228d51482a6c1c723d33. Pending actual local test to confirm that this has been fixed.
P2PSession is not polling the Player reciever, which means that the queues of network events are not being forwarded to the top level. This usually ends in a prediction limit hit.