Open LauraLaureus opened 8 years ago
Well, There are far more changes. I expected it to be done with few changes, keeping the modules same. Though, respecting your effort and work, I'll test the code, and if it works fine, I'll merge it.
I tested it, its still beatable...
The original versión it's quite difficult to determine "a priori" if the enemy is going to have a chance of fork without develop state space tree. That's why I did such a "rule base" struture. Can you send me the movements you did to study the failure?
Can you send me the movements you did to study the failure?
Just mark any two diagonally opposite corners as first two moves
I think it would do if computer blocks the fork by marking the opposite corner? What do you think?
Sorry for the delay, I'm attending a Gamejam but I'm working on it on free times.
It's okay... Take your time :)
Any updates on this @LauraLaureus
Rule based AI. I have tested the initial case and some of them. I only lose once but the rest of times I got draw.