Closed trentwirth closed 2 years ago
resolves #5
@jonmatthis
One final note: The reason I made these changes in the qualisys RT script instead of creating a stand-alone script in the unity project is because the objects are created by the qualisys RT script (on every frame), and do not exist anywhere else in the unity project before hand. I imagine it's possible to write a script that finds these objects once they're in the scene, but by changing them in the file from where they're created was the fastest way to solve the problem at the time. It still could be the best way, but you've correctly identified that I don't know if that's true.
took formerly edited script (RTMarkerstream.cs) from previous project (argp_realtime_qualisys) and copied it to current project
The only script we need for ARGP to be functional is RTMarkerstream.cs
/\ Michael did this! (with Trent helping remotely)