TLDR: I've added the experiment-ready terrain and made sure it builds.
this PR has a lot in it, all of it terrain oriented except for the build bug that I caught and fixed.
The build bug is something we had fixed in the past; there is some code that Qualisys runs when you're in the editor, and when you try and build with that code it breaks because it's the editor. So we put an if-statement loop around it that only executes the code in the editor.
I think that the terrain files I'm committing are going to be the ones we run with; there is a path to success even in the hardest condition. I'm going to prepare a trial set of slightly harder terrain in case we want it for game-day.
TLDR: I've added the experiment-ready terrain and made sure it builds.
this PR has a lot in it, all of it terrain oriented except for the build bug that I caught and fixed.
The build bug is something we had fixed in the past; there is some code that Qualisys runs when you're in the editor, and when you try and build with that code it breaks because it's the editor. So we put an if-statement loop around it that only executes the code in the editor.
I think that the terrain files I'm committing are going to be the ones we run with; there is a path to success even in the hardest condition. I'm going to prepare a trial set of slightly harder terrain in case we want it for game-day.