Closed kcsgithub closed 3 years ago
Hey @kcsgithub - Spoke accepts binary glTF models, so it expects the .glb extension. You'll want to export your models in that format, and there are also some tools for converting a .gltf extension to the .glb binary. Hope that helps!
Hey @kcsgithub - Spoke accepts binary glTF models, so it expects the .glb extension. You'll want to export your models in that format, and there are also some tools for converting a .gltf extension to the .glb
Thank you! I don't know the difference between glTF format in Cinema 4d and binary glTF....! but when I exported a glb format file from Cinema 4d, and then import it on Spoke. It read that file! I think I can use this now! Is there any limit of file size to upload it on Spoke? I mean the whole file size...?
The publishing file size limitation for Spoke is 128MB but off the top of my head, I can't recall if that's total or individual file size limits.
Hi I solved the problem, I could use GLG format, GLTF didn't work !! Thank you for all
Hello, I want to make a virtual gallery, but I think it is much easier if I use cinema 4d or sketcup to make my own objects, and then I upload them on Spoke. I found that Spoke accept glTF file format, but when I tried to upload the file, I could not select that file at all(grey colored).
Is there any other way that I can use my own created objects in Spoke? I think it's too hard to use the basic building tools and material in Spoke.... :-C
Thank you for your time!!