Hubs-Foundation / hubs

Duck-themed multi-user virtual spaces in WebVR. Built with A-Frame.
https://hubsfoundation.org
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Feature: spawned object placement step #1125

Open gfodor opened 5 years ago

gfodor commented 5 years ago

Currently when you exit VR to do a search in mobile/desktop VR, the initial spawn point of an object is gated against a delay and it's somewhat unclear if that's the ideal behavior. It seems like the overall design issues step from a tight dependence upon user gaze for spawning when in a VR headset, when the gaze may in fact be incidental and unrelated to where the user wants the object to spawn. So, it would be worth trying a UX experiment where a head-tracked user, when spawning an object, will have a placement step where the box/object is visible but face tracked, with a "place" button on the object which will then place/spawn the object in place.

misslivirose commented 4 years ago

Consider object placement improvements globally w/ any interaction updates