Open Akhilesh88 opened 1 year ago
Thank you for the bug report!
However, Hubs doesn't use physics and physics collisions to determine where and how you move, but rather uses a navigation mesh specific to each scene to control where your avatar can walk and this navigation mesh is created by the scene creator. So this could be an issue with this specific scene (or not, depending on the creator's intent), but it isn't a bug in Hubs.
If you are already aware of this and are saying that this specific scene needs fixing (potentially because it's part of the demo rooms?), please confirm this and disregard the rest of my comment.
Thank you for the bug report!
However, Hubs doesn't use physics and physics collisions to determine where and how you move, but rather uses a navigation mesh specific to each scene to control where your avatar can walk and this navigation mesh is created by the scene creator. So this could be an issue with this specific scene (or not, depending on the creator's intent), but it isn't a bug in Hubs.
If you are already aware of this and are saying that this specific scene needs fixing (potentially because it's part of the demo rooms?), please confirm this and disregard the rest of my comment.
Yes these issue was reproducible but if possible scene can be fixed of that Immersive space area .
Description Avatar can passtrough the wall.
Steps To Reproduce Steps to reproduce the behavior:
Expected behavior Avatar Should not be allowed to pass through the wall.
Screenshots Screenshots attached.
Hardware
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