Closed keianhzo closed 10 months ago
When an object is swapped we are not setting a name but some components, like the waypoint component, rely on this name.
In the case of spawn points, this is only the case for waypoints as the replace the entity so maybe that's the expected behavior. Closing for now...
When an object is swapped we are not setting a name but some components, like the waypoint component, rely on this name.