The way we are managing collisions, the cursor still intersects with raycastable entities event though the are not visible. This PR tries to imrpove the menu interaction experience by making hidden object non raycastable so the cursor does not detect them.
The way we are managing collisions, the cursor still intersects with raycastable entities event though the are not visible. This PR tries to imrpove the menu interaction experience by making hidden object non raycastable so the cursor does not detect them.