Invisible audio components (by disabling controls or adding the visible component to false) don't get to correctly set their world matrix. This PR forces a world matrix update when the audio has been loaded to make sure that the audio is correctly positioned.
Related https://github.com/MozillaReality/hubs-blender-exporter/issues/240
Invisible audio components (by disabling controls or adding the visible component to false) don't get to correctly set their world matrix. This PR forces a world matrix update when the audio has been loaded to make sure that the audio is correctly positioned.