I am thinking/writing the scripting system responsible for handling system wide events e.g. boats and PQs I have the following example script for boat rides (only the scheduler has been implemented):
//Time Setting is in millisecond
var closeGateTime = 240000; //The time to close the gate
var takeoffTime = 300000; //The time at which takeoff occurs
var landTime = 600000; //The time required to land everyone
var invasionTime = 60000; //The time that spawn balrog from takeoffTime between ellinia and orbis
function run(controller) {
controller.log("run:start")
// dock the boats in all instances
// needs to set a property in the map that is then used by npc script to allow ticket sales
controller.schedule("closeGate", closeGateTime)
controller.schedule("takeoff", takeoffTime)
controller.log("run:end")
}
function closeGate(controller) {
controller.log("closeGate")
// needs to set a property in the map that is then used by npc script to not sell tickets
}
function takeoff(controller) {
controller.log("takeoff:start")
// move characters from boat waiting maps to boat flying map in all instances
controller.schedule("invasion", invasionTime)
controller.schedule("land", landTime)
controller.log("takeoff:end")
}
function invasion(controller) {
controller.log("invasion")
// 40% change to spawn
// spawn 8150000 at 485, -221
// spawn 8150000 at -590, -221
// show boat
// change map bgm (Bgm04/ArabPirate)
}
function land(controller) {
controller.log("land:start")
// move characters from boat to stations in all instances
run(controller)
controller.log("land:end")
}
If no objections/suggestions are made I will go ahead and finish the implementation.
I am thinking/writing the scripting system responsible for handling system wide events e.g. boats and PQs I have the following example script for boat rides (only the scheduler has been implemented):
If no objections/suggestions are made I will go ahead and finish the implementation.
The scheduler appears to be working correctly:
Boat takeoff and docking working off of schedule: