Closed HughJeffner closed 2 years ago
Added ability to set priority of radiant paintings in #104
List of enemies that may be prioritized by default (WIP)
A suggestion for handling painting priority:
Scale the painting priority to 10x , e.g. priority 1 become 10, and 9 become 90.
Example: farm
Scenario: Avoid exploration if treasure behind Bumping the exploration priority 20 down but before portal. Assumption that Portal is priority 5 in selection (lookup portal value), take its 50 - 1 = 49
Scenario: Avoid portal and master if treasure/exploration, still remaining painting behind Bumping the portal/master priority down. Take the lowest priority 90 + 1 = 91
Scenario: Prioritise and de-prioritise combat Lookup the combat min and max priority Take the highest combat priority = 60 Take the lowest combat priority = 80
If prioritise combat , then 60-1 = 59 otherwise to de-prioritise , 80+1 = 81
Scenario: shimmering painting priority below treasure Assuming treasure priority is 10, then shimmering painting would be 11
A setting JSON config structure as
"EnemyMap":
{
"Behemoth": {
"Priority": "High"/"Low",
"Description": "",
"Enabled": true
}
}
Got the enemy priority list implemented in #132
Possible enemy priority list to replace the block list, (Behemoth dies quick)Treasure vault could be better than a radiant paintingAvoidance options for master painting