HumanAIGC / AnimateAnyone

Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation
Apache License 2.0
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Questions about the training data #3

Open zslzx opened 10 months ago

zslzx commented 10 months ago

Excellent work! I’m surprised that it animates both real and cartoon characters very well. Does the training dataset contain cartoon characters? And how to ensure the pose sequences are applicable to both real and cartoon?

ZetangForward commented 10 months ago

I feel excited about this work, and share same question!

PladsElsker commented 10 months ago

Does the training dataset contain cartoon characters?

From what I understand of the paper, they use a similar approach to controlnet, where they concatenate a trained model to an existing frozen SD model. That's why it would be able to animate a lot of styles; it's a "consistency guide" for SD models, sort of.

This is what it looks like to me if I look at the model architecture in the paper, but it would be great if someone who understands the paper better than me could confirm or deny this, though.

jdawge commented 10 months ago

Introduction

Objective: Addressing the challenge of character animation in image-to-video synthesis using diffusion models.

Significance: Traditional methods struggle with temporal consistency and detailed feature preservation in character animations. This research aims to overcome these limitations.

Methodology

ReferenceNet: A feature extraction network designed to capture detailed features from a reference image using spatial attention.

Pose Guider: Ensures controllability of the character's movements by integrating motion control signals into the denoising process.

Temporal Modeling: A temporal layer is introduced to model relationships across multiple frames, preserving high-resolution details and simulating continuous, smooth motion.

Network Architecture: An extension of the Stable Diffusion model, integrating ReferenceNet, Pose Guider, and a temporal layer into the denoising UNet.

Experiments and Results

Data and Training: Model trained on an internal dataset of 5K character video clips.

Performance: Demonstrated superior results in character animation compared to existing methods in fashion video and human dance synthesis benchmarks.

Comparative Analysis: Compared to methods like DreamPose and DisCo, this approach showed notable advantages in maintaining spatial and temporal consistency, detail preservation, and avoiding issues like temporal jitter.

Limitations

Challenges with Hand Movements: Some issues in generating stable results for hand movements.

Generating Unseen Parts: Difficulty in generating unseen parts of a character due to the inherent limitations of the single-perspective images.

Operational Efficiency: Lower operational efficiency compared to non-diffusion-model-based methods due to the utilization of DDPM.

Conclusion

The paper introduces a novel framework, "Animate Anyone", which significantly advances the field of character animation in image-to-video synthesis, providing a potential foundational solution for future applications in this area.

yhyu13 commented 10 months ago

@jdawge Nice Ai summery