Open vPubneutral opened 2 years ago
This bug is actually due to the fact that a turtle triggering the teleporter is placed at (109, 88) the location out of the max range of width and height of level being 101. Game stores object tile logics as two-dimensional arrays with said max. Blitz3D is lenient in checking bounds of arrays and so arrays can get out of bounds without any error, but same is not true for C#.
I'll look into this issue, thanks for reporting.
Like the title says
Steps to reproduce, done on WA# 11.0.0.beta.1:
This issue does not occur in Vanilla WA, or OpenWA 10.3.2. I've correctly installed WA# using the instructions in the "washarp_readme.txt" (Install on top of a fresh copy of the vanilla WA editor, without archive) and the issue occurs on copies of the game installed to WA# using both the Hub Manager and the manual installation detailed in "how_to_gameswitch.txt".
Player profile with save for testing: save.zip
Log: wg.log
Temp workaround for players: Save at any point before entering the level, copy your profile in
"[WA# directory]\GameData\WA2\Player Profiles\[profile name]"
to an instance of OpenWA 10.3.2 at"[OpenWA directory]\GameData\WA2\Player Profiles\[profile name]",
then load the save in OpenWA and complete the adventure. Once you have finished, save, exit, then copy the OpenWA save back to your WA# instance,