Closed johnsoul777 closed 3 years ago
this is a man
this is a women
obviously I would like women to be like that
I had thought that this could solve it, in fact now the woman receives her corresponding bulletproof, but in the man it does not work
RegisterNetEvent('esx_extraitems:bulletproof')
AddEventHandler('esx_extraitems:bulletproof', function()
local playerPed = GetPlayerPed(-1)
local playerPedM = PlayerPedId('mp_m_freemode_01')
local playerPedF = PlayerPedId('mp_f_freemode_01')
SetPedComponentVariation(playerPedM, 9, 27, 5)
SetPedComponentVariation(playerPedF, 9, 29, 5)
AddArmourToPed(playerPed, 100)
SetPedArmour(playerPed, 100)
end)
I can't think of any solution, I'm stuck ...
You can do something like
TriggerEvent('skinchanger:getSkin', function(skin)
if skin.sex == 0 then
SetPedComponentVariation(playerPed, 9, 27, 5)
else
SetPedComponentVariation(playerPed, 9, 29, 5)
end
end)
Puedes hacer algo como
TriggerEvent ( ' skinchanger: getSkin ' , function ( skin ) if skin. Sex == 0 then SetPedComponentVariation ( playerPed , 9 , 27 , 5 ) else SetPedComponentVariation ( playerPed , 9 , 29 , 5 ) end end )
forgive me, I'm trying to learn LUA, but my English is very bad, would this be correct?
RegisterNetEvent('esx_extraitems:bulletproof')
AddEventHandler('esx_extraitems:bulletproof', function(skin)
local playerPed = GetPlayerPed(-1)
if skin.sex == 0 then
SetPedComponentVariation ( playerPed , 9 , 27 , 5 )
else
SetPedComponentVariation ( playerPed , 9 , 29 , 5 )
end
AddArmourToPed(playerPed, 100)
SetPedArmour(playerPed, 100)
end)
because it's not working for me ...
You have to have TriggerEvent('skinchanger:getSkin', function(skin) with the end)
Tienes que tener TriggerEvent ('skinchanger: getSkin', function (skin) con el final)
I am an idiot, now I have seen my failure, a thousand million thanks, now it works perfect, I leave a copy of the code in case someone else has the same problem
RegisterNetEvent('esx_extraitems:bulletproof')
AddEventHandler('esx_extraitems:bulletproof', function()
local playerPed = GetPlayerPed(-1)
TriggerEvent('skinchanger:getSkin', function(skin)
if skin.sex == 0 then
SetPedComponentVariation (playerPed, 9, 27, 5)
else
SetPedComponentVariation (playerPed, 9, 29, 5)
end
end)
AddArmourToPed(playerPed, 100)
SetPedArmour(playerPed, 100)
end)
Have a happy new year friend!
Hello friend I have a question, I would like to have different bulletproof vests for men and women, I use the EUP package and obviously the models do not match, I had to change the code to make it work like this,
`RegisterNetEvent('esx_extraitems:bulletproof') AddEventHandler('esx_extraitems:bulletproof', function() local playerPed = GetPlayerPed(-1)
end)`
the question is the following, how can I make the script differentiate between a male ped and a female ped?
the only difference is that for women it is number 29 instead of 27
Questions Have you made changes to anything in
client/main.lua
orserver/main.lua
?: Yes Have you looked through the Closed Topics?: Yes Have you looked through the Wiki?: Yes Are you using a Pre-Installed ESX? If Yes who?: no Are you using es_extended? If Yes what Version? (Example: 1.2): no Are you using Essentialmode?: no Are you using ExtendedMode?: yes Are you using OneSync?: yes Linux or Windows?: Windows