HungryProton / scatter

Godot engine addon to randomly fill an area with props or other scenes
MIT License
2.17k stars 96 forks source link

GODOT 4.3 DEV5 error when project open #193

Open yythlj opened 7 months ago

yythlj commented 7 months ago

ERROR: Cannot connect to 'changed': the provided callable is not valid: ShaderMaterial::_shader_changed

WARNING: Adding 'CollisionShape3D' as child to '' will make owner 'large_rock' inconsistent. Consider unsetting the owner beforehand

WARNING: Adding 'CollisionShape3D' as child to '' will make owner 'pine_tree' inconsistent. Consider unsetting the owner beforehand. at: add_child (scene/main/node.cpp:1499)

WARNING: Adding 'CollisionShape3D2' as child to '' will make owner 'pine_tree' inconsistent. Consider unsetting the owner beforehand.

JekSun97 commented 7 months ago

As far as I know, there is no support for 4.3 yet, or am I mistaken?

HungryProton commented 6 months ago

Should work just fine on Godot 4.3. Did you get this error when opening the showcase scene? I can't reproduce the issue on my end

GustJc commented 6 months ago

I also could not reproduce it. It is working normal on 4.3-dev5 mono for me. Tested both with the latest assetstore version and the latest github version.

Besides the usual 3 warning errors like scene/main/node.cpp:1499 - Adding 'ScatterItem' as child to 'ProtonScatter' will make owner 'ProtonScatter' inconsistent. Consider unsetting the owner beforehand.

But those also happen on 4.2.2. What are those about anyway?

akien-mga commented 5 months ago

These were upstream bugs:

Fixed in (upcoming) 4.3 beta 2.