issues
search
HungryProton
/
scatter
Godot engine addon to randomly fill an area with props or other scenes
MIT License
2.17k
stars
96
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
mistake
#159
tailsc
closed
1 year ago
1
Scatter regenerates Arraymesh for every single chunk
#158
WrobotGames
closed
1 year ago
4
How to access properties from script?
#157
spiderbyte87
opened
1 year ago
2
Use deferred add child, cache meshinstance
#156
Norodix
closed
1 year ago
4
"Baked" meshes with colliders
#155
LoipesMas
opened
1 year ago
4
Scatter Cache Default Folder is Wrong
#154
spiderbyte87
closed
1 year ago
2
Recalculating a small area?
#153
HoutarouOreki
closed
1 year ago
2
fix: use node path to store scatter transforms
#152
DillonSteyl
closed
1 year ago
1
Reducing long loading times
#151
SlashScreen
opened
1 year ago
45
Project setting physics/3d/run_on_separate_thread breaks scatter
#150
Norodix
closed
1 year ago
2
Force rebuild on load and runtime behaviors
#149
SlashScreen
closed
1 year ago
4
Improving assetlib install
#148
TheDuckCow
closed
1 year ago
1
toggle visibility of nodes
#147
peterpants2
closed
1 year ago
2
How to use use_insancing?
#146
ColormaticStudios
closed
1 year ago
2
Scene with subscenes aren't placed correctly
#145
ToxicCrack
closed
1 year ago
2
How does LOD work with this plugin?
#144
SlashScreen
closed
1 year ago
6
Rebuild and disable
#143
Norodix
closed
1 year ago
1
Scatter rebuild on tab change
#142
Norodix
closed
1 year ago
1
godot 4.1 breaks this plugin
#141
rossunger
opened
1 year ago
5
Bugfixes
#140
Norodix
closed
1 year ago
1
Add ability to disable a scatter
#139
Norodix
closed
1 year ago
11
Added support for remove_above
#138
solitaryurt
closed
1 year ago
1
Instance shader uniforms are not transferred to the multimesh
#137
HungryProton
opened
1 year ago
0
ProtonScatter generates large amounts of invalid UID warnings in Godot 4.1.1
#136
Scuas
closed
1 year ago
3
Random scale not working
#135
majuma6th
closed
1 year ago
2
Shuffle and fixes
#134
Norodix
closed
1 year ago
1
AssetLib icon?
#133
Norrox
closed
1 year ago
2
Project on colliders causes main thread to hang
#132
Norodix
closed
1 year ago
14
scatter creates orphan nodes
#131
ignisghost
closed
1 year ago
5
Finish the built-in documentation
#130
HungryProton
opened
1 year ago
0
"Keep static colliders" generate colliders at the wrong place
#129
HungryProton
closed
1 year ago
0
Avoid degenerate case for splits size
#128
Norodix
closed
1 year ago
0
Split multimesh
#127
Norodix
closed
1 year ago
15
Few improvements to handle more error cases
#126
florianvazelle
closed
1 year ago
5
Add blocking layer for projection
#125
Norodix
closed
1 year ago
3
Add support for transforms groups
#124
HungryProton
opened
1 year ago
0
Compute shader relax
#123
Norodix
closed
1 year ago
6
4.1 Issue
#122
trekfan42
closed
1 year ago
6
Add a cache on the modifier level
#121
HungryProton
opened
1 year ago
0
Adds a cache feature to Scatter
#120
HungryProton
closed
1 year ago
4
Add support for particles shader
#119
HungryProton
opened
1 year ago
3
Thread updates broke 4.0
#118
TokisanGames
closed
1 year ago
3
Can't override w/ ShaderMaterials
#117
TokisanGames
closed
1 year ago
0
ScatterItem can't define items(scenes) which have children that are not Node3D or subclasses of it
#116
BionicBlueBell
closed
1 year ago
3
ScatterItem broken in v4.0.3.stable.mono.official [5222a99f5]
#115
Scuas
closed
1 year ago
2
Does not work in 4.1 dev3
#114
Eisenspalter
closed
1 year ago
2
Readme mentions specific license file for assets which does not exist
#113
winston-yallow
closed
1 year ago
1
Godot 4 - object is class doesn't work
#112
BastiaanOlij
closed
1 year ago
2
[Suggestion] Save Transforms to Scene
#111
DillonSteyl
opened
1 year ago
11
v4 use_instancing Mesh merging doesn't always work, prints errors
#110
TokisanGames
closed
1 year ago
3
Previous
Next