Open WesCook opened 4 years ago
Hey, thanks for the suggestions, I will definitely take them into consideration. Answering some of them:
You actually can do that, HunterPie lets you customize some of it's UI more thoroughly using theme files or directly overwriting the styles in the HunterPie.Resources/UI/Overwrite.xaml
. Pasting the following styles in the Overwrite.xaml
file will remove the background transparency.
<SolidColorBrush x:Key="CONSOLE_BACKGROUND">#FF141414</SolidColorBrush>
<SolidColorBrush x:Key="CONSOLE_HEADER_BACKGROUND">#FF141414</SolidColorBrush>
<SolidColorBrush x:Key="CONSOLE_SIDEBAR_BACKGROUND">#FF141414</SolidColorBrush>
<SolidColorBrush x:Key="CONSOLE_WINDOWBAR_BACKGROUND">#FF141414</SolidColorBrush>
You should never edit the config.json
directly, you should use the design mode for scaling the widgets/moving their position (the default hotkey for that is ScrollLock, but can be changed in Settings -> Overlay).
They don't require a restart since their settings are applied when you press the "Save" button. Not sure why you had to restart HunterPie to apply it, I'd have to look into the code and see if there's a bug or something.
That's because when HunterPie was first released, the Harvest Box widget would only show the harvest box information. Other activities were added months after, so I never really bothered to change the texts.
You can have a maximum of 700 natural steam fuel, and when you reach that number a red pulsating icon will appear on top of the steam machine icon. Now for the "hunts until...", you can't calculate the harvest box based on that since it depends on the fertilizer and items you're harvesting. Also, that's exactly how it works for safari and Argosy. For safari it will show the number required of days you need to wait until they return and for argosy it will show the number of days until he returns, when argosy is back, a red pulsating icon will appear and show the number of days until he leaves again.
That's not really possible, the clock isn't a quest timer, it's just a session timer that resets whenever you go to another area (hence why it doesn't stop after the quest is over), and HunterPie doesn't currently track anything about the quest you're doing so it can't get the quest time limit.
The DPS is calculated after the first hit, it's Your Damage / (Time Elapsed - Time from first hit)
I meant that you can place each class in a different position or have them at different scales even though it's only 1 widget.
That was intentional, I disabled it by default because it shows the exact same thing as the game does (the song/notes queue). I only added it because I intend to add a health/stamina bar soon, so the game one can be disabled.
I found player action id in memory very recently, so that might be added soon.
Hmm, they're loading for me, might be some browser/compatibility problem.
Thanks for the info! I figured a few of these were due to limitations of what was available in memory, like the timer.
Regarding the video in the docs, it looks to be a Chrome thing. It loads fine in Firefox. Maybe a decoding problem, but Chrome should be able to understand webms.
Feel free to edit my first comment if you want to use this issue to track changes.
I discovered HunterPie today and have been playing around with it. I like it a lot so far. I definitely prefer it to other available solutions, and appreciate that it's open-source.
I had some miscellaneous suggestions which I thought might improve things. If you'd like me to create a separate issue for each I'm happy to do so. Though I thought it may be a bit spammy otherwise.
App General/UI
Monsters Widget
Feedback: The customization is great. I'll need to fight a few more monsters to figure out which parts are worth showing. Generally head, horns, wings, severable tail. I find leaving these on permanently is easier to read than having parts shuffle in and out.
Harvest Box Widget
Damage Meter Widget
Class Helper Widget
Other Thoughts
Hope this is useful feedback for you. Thanks for the great app.