When you join a quest in progress, HunterPie knows each player's damage so far, but only the amount of time since joining. Because of this, DPS values start extremely high. On the DPS graph, this creates an initial spike that sets the y-axis so high that you can't see the graph.
Change has 2 parts:
Set a minimum of 15 seconds for the denominator of DPS.
Ensure the party members' damage is set before triggering the event that reads it.
Hey, thanks for the PR but HunterPie is no longer being maintained, however, I've been working on a version 2 though, so feel free to make PRs to that instead (although most of the features are missing still)
When you join a quest in progress, HunterPie knows each player's damage so far, but only the amount of time since joining. Because of this, DPS values start extremely high. On the DPS graph, this creates an initial spike that sets the y-axis so high that you can't see the graph.
Change has 2 parts: